
Please note, while much of Topless Robot could be considered NSFW, this article and the game it references include many subjects which could be particularly offensive.ġ. Special thanks go out to animator, artist and con favorite Steve Bennett for giving me some firsthand insight into Japanese culture. If you’re too timid to give this a shot, here are ten things I learned about eroge, Japan, video games and myself while playing Saya no Uta. It’s certainly not for everyone, and I’d even go so far as to say it’s not for many. This isn’t a traditional game in any semblance of the word. 8-bit humping aside, I’ve never even had the desire to simulate a relationship, sexual or otherwise, but when given the opportunity to take a first look at the infamous Saya no Uta, I couldn’t resist. That doesn’t mean that I haven’t played games that included sex in the storytelling process I specifically remember the uncomfortable silence I received from my mother when I asked why a girl was spending the night at Golgo 13’s house.
#SAYA NO UTA GAME PORN HOW TO#
I will be the first to admit, aside from learning how to play mahjong in college specifically for bootlegged porn MAME ROMS, I have never played an erotic or eroge video game. An otherworldly romance blossoms between them, leading Sakisaka into a Gigeresque world a journey that you the player get to accompany. His world is a living hell, at least until he meets Saya, the only object of beauty left in his mind. Doctors, nurses and even friends appear as twisted “flesh-beasts”, with even their voices warped beyond recognition. His vision of the world is twisted, with entrails, slime and ooze covering the walls of his hospital room. Originally released in Japan in 2003, Saya no Uta tells the story of Sakisaka Fuminori, a talented med-school student whose life is torn to pieces when a car accident leaves him parentless and suffering from a traumatic brain injury. In the Land of the Rising Sun, if there is such a thing as a porn game, then you know there has to be a tentacle porn game. Now, the idea of virtually frakking your virtual girlfriend would be enough to give Pat Robertson an aneurysm, but this is Japan, birthplace of tentacle porn. Of course, something like trying to woo a Tamagotchi is instant fodder for Rule 34, and it wasn’t long before the goals of some of these games went from wining and dining your digital partner to something far less innocent. So what do you do when you have a population of young men who are believed to have difficulty talking to the opposite sex? Make it into a video game! Enter Dating Sims: games in which the goal is for you to pursue one or more virtual girls in the hope of forming a digital love connection. The Japanese culture has long been known for its technological prowess, with innovation solving so many of their problems. The country that brought us Nintendo, sushi and Kirin Ichiban is also the same country that has given us Eel Juice, Vagina Bread, and the Penis Powered Game Controller.

That stereotype isn’t helped when all you have to do is visit TR for some Super Terrific Japanese Things. It’s portrayed constantly in anime, with male protagonists becoming incredibly shy, subdued, or even having their nose burst into arterial sprays of blood during an interaction with an attractive woman. One of the preconceptions about Japanese culture is that young men seem to have a hard time with members of the opposite sex. Of course, there are many more types of games from Japan that have not made the transition to the United States. Music games like Rock Band and Guitar Hero are taken right from such Japanese classics like Guitar Freaks or Keyboard Mania, and it’s not at all surprising to see Japanese imports like Taiko no Tetsujin sucking down quarters.

In the few arcades left here, it’s almost unheard of to not see a Dance Dance Revolution machine. With the increased popularity of Japanese culture in the US, the borders to entertainment have opened. Both Romance and Taisen were best sellers in Japan but at the time were never seen on American shores, mainly because as good as they were, they just wouldn’t have sold here in the States.

While American kids were marveling at the original Nintendo Entertainment System’s killer titles like Super Mario Brothers and the Legend of Zelda, Japanese gamers were learning military history and strategy in Romance of the Three Kingdoms, or planning the next moves of their menagerie of mecha in Super Robot Taisen. In Japan, however, there are seemingly limitless types of video games. First and third person shooters dominate the American market, with other genres like adventure, puzzle and role playing games holding their own. Here in the US, video games typically fall into a small set of genres.
